Bannerlord Twitch Viewer-Anleitung
Bannerlord Twitch (BLT) ist ein Twitch-Integrations-Mod für Mount & Blade II: Bannerlord.
Als Zuschauer können Sie Kanalpunkt-Belohnungen (sofern verfügbar) und Chat-Befehle verwenden, um mit dem Spiel zu interagieren, während der Streamer spielt.
Die Hauptfunktion von BLT besteht darin, dass Sie einen Helden im Spiel „adoptieren“ können, dh ein Charakter im Spiel wird Ihnen mit Ihrem Twitch-Namen zugewiesen und steht für Sie zur weiteren Interaktion zur Verfügung.
Einige Beispiele für Dinge, die Sie mit Ihrem Helden tun können, sind das „Beschwören“ Ihres Helden in Schlachten, an denen der Streamer teilnimmt, die Teilnahme an Zuschauerturnieren, das Aufrüsten der Ausrüstung und die Auswahl der „Klasse“ Ihres Helden.
Wenn du dir nicht sicher bist, wo du anfangen sollst, beginne mit der Einlösung von Channel-Punkten „Adoptiere einen Helden“.
Table of Contents
Commands
Channel Point Rewards
Classes
Infanterie
Bogenschütze
Schwerer Bogenschütze
Armbrustschütze
Schwerer Armbrustschütze
Kavallerie
Kamelreiter
Berittener Bogenschütze
Kamelbogenschütze
Scharmützler
Berserker
Plünderer
Hoplit
Huskarl
Schurke
Adlerkrieger
Glevenreiter
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
attributpunkt |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 90000⦷ |
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ausrüsten | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=125000⦷, 4=250000⦷, 5=500000⦷, 5=500000⦷, 6=1000000⦷ |
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
erfolge | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
fähigkeiten | Shows your available powers |
Shows: Powers |
fokuspunkt |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 30000⦷ |
|
gefolge | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=200000⦷ Allowed: Same culture only, Bandits, Basic troops, Elite troops |
gefolgeliste | Shows your current retinue troops. |
Shows: Retinue unit list |
gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier |
klasse | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 5=100000⦷, 6=200000⦷ Free if you do not already have a class Updates equipment to match new class |
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Powers |
training |
Skills: Automatic, based on class, equipment, and existing skills XP: 0 Costs: 50000⦷ |
|
umrüsten | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 5=100000⦷, 6=200000⦷ |
Channel Point Rewards
Command | Description | Settings | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100k Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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50k XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Viewer selects culture Starting Age Range: 18 to 25 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Faction Hero | Get a hero in game with a specific faction. Almost all other actions require an adopted hero. |
Allowed: Noble Viewer selects faction Starting Age Range: 18 to 25 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Aktiviere deine Klassenkraft | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. | |||||||||||||
Erstelle einen Helden | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Starting Age Range: 18 to 25 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Gegner | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Gib Streamer 10k | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||||
Heile Helden | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||
Heile Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||
Held löschen | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||||
Streamer schwächen | Schäche den Streamer für eine kurze Zeit | |||||||||||||
Turnier | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||
Verbündeter | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Classes
Infanterie
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 190% HP Athletic III: Athletics: +90 Crush Through I: 15% Unblockable / 15% Shatter Shield |
Active Power |
[Fireblade I: Swing Speed Multiplier: 110% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 120% Melee: +40] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 130% AI Attack Chance: 110% Melee: +80] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 50% Armor / 5% Shatter Shield] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
Bogenschütze
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedAxe |
Passive Power |
Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 145% Ranger III: AI Shoot Frequency: 190% AI Wait Before Shoot Factor: 50% Reload Speed: 110% Ranged: 190% |
Active Power |
[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Schwerer Bogenschütze
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 190% HP |
Active Power |
[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Armbrustschütze
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Passive Power |
Vampiric I: Absorb 5% of damage dealt as HP Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125% Vampiric II: Absorb 10% of damage dealt as HP Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 190% AI Wait Before Shoot Factor: 50% Reload Speed: 110% Ranged: 190% Vampiric III: Absorb 15% of damage dealt as HP |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3 |
Schwerer Armbrustschütze
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedSword |
Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 190% HP |
Active Power |
[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3 |
Kavallerie
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 450% Mount Maneuver: 190% Riding Ability: +20 (on mount) Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% |
Active Power |
[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 80dmg in 4m with from Charge] requires CLASS LEVEL 3 |
Kamelreiter
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedMace |
Mount |
Camel |
Passive Power |
Kamelexperte I: Mount Speed: 105% Armor Torso: +30 Armor Head: +10 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Kamelexperte II: Mount Speed: 115% Armor Torso: +50 Armor Head: +20 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Kamelexperte III: Mount Speed: 130% Armor Torso: +80 Armor Head: +30 Armor Arms: +10Trade: +50 (on mount) Charge III: Mount Charge Damage: 450% Mount Maneuver: 190% Riding Ability: +20 (on mount) |
Active Power |
[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 80dmg in 4m with from Charge] requires CLASS LEVEL 3 |
Berittener Bogenschütze
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Vampiric I: Absorb 5% of damage dealt as HP Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) |
Active Power |
[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Kamelbogenschütze
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Camel |
Passive Power |
Vampiric I: Absorb 5% of damage dealt as HP Kamelexperte II: Mount Speed: 115% Armor Torso: +50 Armor Head: +20 (on mount) Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150% |
Active Power |
[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3 |
Scharmützler
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedSword |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 45% damage with Explosive Projectiles I: AoE: 25dmg in 3m from Ranged Fleet Footed I: Max Speed Multiplier: 110% Healthy I: 125% HP |
Active Power |
[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 5% Knock Back, 50% Knock Down, 5% Dismount] requires CLASS LEVEL 3 [Shatter Shield III: 50% Shatter Shield / 5% Cut Through] requires CLASS LEVEL 3 |
Berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedAxe |
Passive Power |
Fragile I: 55% HP Heavy Hitting I: 125.0% dmg Fragile II: 70% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 190.0% dmg Imposing: Scale 115% Charm: +30 Knock Down I: Add: 15% Knock Down Vampiric III: Absorb 15% of damage dealt as HP Vampiric II: Absorb 10% of damage dealt as HP Vampiric I: Absorb 5% of damage dealt as HP |
Active Power |
[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 5% Knock Back, 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 90% Unblockable / 5% Cut Through] requires CLASS LEVEL 3 |
Plünderer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Stone |
Stone |
Stone |
Stone |
Passive Power |
Explosive Projectiles I: AoE: 25dmg in 3m from Ranged Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged |
Active Power |
[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 45% damage with ] requires CLASS LEVEL 3 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 3 |
Hoplit
Der Hopplit war ein Angehöriger der Haupttruppe der griechischen Heere der archaischen und klassischen Zeit
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Passive Power |
Robust I: 110% HP Schildmeister I: Shield Ability: 110% Robust II: 125% HP Schildmeister II: Shield Ability: 120% Robust III: 145% HP Meisterhafte Verteidigung: AI Block Chance: 125% Imposing: Scale 115% Charm: +30 |
Active Power |
[Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% ] requires CLASS LEVEL 1 [Nahkampfspezialist II: AI Attack Chance: +10Melee: 120% ] requires CLASS LEVEL 2 [Nahkampfspezialist III: AI Attack Chance: +15Melee: 130% ] requires CLASS LEVEL 3 |
Huskarl
Huskarle waren Krieger der persönlichen Leibgarde von skandinavischen Adligen und Königen. Der Name stammt aus dem Altnordischen und setzt sich aus den Elementen hús (Hausstand) und karl (freier, waffenfähiger Mann) zusammen.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
OneHandedAxe |
Shield |
ThrowingAxes |
ThrowingAxes |
Passive Power |
Shatter Shield I: 15% Shatter Shield Shatter Shield II: 30% Shatter Shield Shatter Shield III: 50% Shatter Shield / 5% Cut Through |
Active Power |
[Athletic I: Athletics: +25] requires CLASS LEVEL 1 [Kraftschlag I: AoE: 20dmg in 2m] requires CLASS LEVEL 1 [Athletic II: Athletics: +50] requires CLASS LEVEL 2 [Kraftschlag II: AoE: 30dmg in 3m] requires CLASS LEVEL 2 [Athletic III: Athletics: +90] requires CLASS LEVEL 3 [Kraftschlag III: AoE: 40dmg in 4m] requires CLASS LEVEL 3 |
Schurke
klein, schnell, wendig
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Dagger |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Diebische Tricks I: Reflect 10% damage with Diebische Tricks II: Reflect 20% damage with Diebische Tricks III: Reflect 30% damage with Diebisch: Scale 90% Swing Speed Multiplier: 105% Roguery: +50 Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% |
Active Power |
[Schnelle Stiche I: 115.0% dmg / Ignore 5% Armor / 5% Cut Through / 5% Stagger] requires CLASS LEVEL 1 [Schnelle Stiche II: 130.0% dmg / Ignore 10% Armor / 10% Cut Through / 10% Stagger] requires CLASS LEVEL 2 [Schnelle Stiche III: 150.0% dmg / Ignore 15% Armor / 15% Cut Through / 15% Stagger] requires CLASS LEVEL 3 |
Adlerkrieger
Mächtiger Krieger, der vor nichts zurückschreckt
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Hitzkopf I: Armor Head: 10% Armor Torso: 10% Armor Legs: 10% Swing Speed Multiplier: 5% Melee: +10 Hitzkopf II: Armor Head: 20% Armor Torso: 20% Armor Legs: 20% Swing Speed Multiplier: 10% Melee: +20 Hitzkopf III: Armor Head: 30% Armor Torso: 30% Armor Legs: 30% Swing Speed Multiplier: 15% Melee: +40 Robust I: 110% HP |
Active Power |
[Kampfschrei I: 110.0% dmg / Ignore 5% Armor / 5% Unblockable / 10% Shatter Shield] requires CLASS LEVEL 1 [Kampfschrei II: 120.0% dmg / Ignore 10% Armor / 10% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 2 [Kampfschrei III: 130.0% dmg / Add: 5% Knock Back, 5% Knock Down / Ignore 15% Armor / 15% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 3 |
Glevenreiter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
TwoHandedGlaive |
Mount |
Horse |
Passive Power |
Wendiges Reittier I: Scale 90% Riding Ability: +10 Mount Maneuver: +15 (on mount) Wendiges Reittier II: Scale 90% Riding Ability: +20 Mount Maneuver: +30 (on mount) Wendiges Reittier III: Scale 90% Riding Ability: +30 Mount Maneuver: +50 (on mount) Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 50% Armor / 5% Shatter Shield |
Active Power |
[Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% ] requires CLASS LEVEL 1 [Nahkampfspezialist II: AI Attack Chance: +10Melee: 120% ] requires CLASS LEVEL 2 [Nahkampfspezialist III: AI Attack Chance: +15Melee: 130% ] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.4 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
300 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
1500 |
Gold the hero gets for every kill |
XP Per Kill |
1500 |
XP the hero gets for every kill |
XP Per Killed |
1500 |
XP the hero gets for being killed |
Heal Per Kill |
10 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
30 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
5000 |
Gold won if the heroes side wins |
Win XP |
5000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.3 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Legende | 20 |
10000⦷ 10000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Bis in den Tod |
Consecutive Summons >= 250 |
250000⦷ 80000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (2x) |
Der Kopf muss rollen |
Consecutive Attacks >= 250 |
250000⦷ 80000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (2x) |
Ehrwürdig |
Consecutive Summons >= 100 |
150000⦷ 50000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (1.5x) |
Loyal |
Consecutive Summons >= 50 |
100000⦷ 25000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
100000⦷ 25000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Todfeind |
Consecutive Attacks >= 100 |
150000⦷ 50000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (1.5x) |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2.5 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Disabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
5 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
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Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
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Round 3 Type |
Round Rewards
Round 1 Rewards |
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Round 1 Rewards | |||||||||
Round 2 Rewards |
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Round 2 Rewards | |||||||||
Round 3 Rewards |
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Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |