Bannerlord Twitch Viewer-Anleitung

Bannerlord Twitch (BLT) ist ein Twitch-Integrations-Mod für Mount & Blade II: Bannerlord.
Als Zuschauer können Sie Kanalpunkt-Belohnungen (sofern verfügbar) und Chat-Befehle verwenden, um mit dem Spiel zu interagieren, während der Streamer spielt.
Die Hauptfunktion von BLT besteht darin, dass Sie einen Helden im Spiel „adoptieren“ können, dh ein Charakter im Spiel wird Ihnen mit Ihrem Twitch-Namen zugewiesen und steht für Sie zur weiteren Interaktion zur Verfügung.
Einige Beispiele für Dinge, die Sie mit Ihrem Helden tun können, sind das „Beschwören“ Ihres Helden in Schlachten, an denen der Streamer teilnimmt, die Teilnahme an Zuschauerturnieren, das Aufrüsten der Ausrüstung und die Auswahl der „Klasse“ Ihres Helden.
Wenn du dir nicht sicher bist, wo du anfangen sollst, beginne mit der Einlösung von Channel-Punkten „Adoptiere einen Helden“.

Table of Contents

Commands

Channel Point Rewards

Classes

Infanterie

Bogenschütze

Schwerer Bogenschütze

Armbrustschütze

Schwerer Armbrustschütze

Kavallerie

Kamelreiter

Berittener Bogenschütze

Kamelbogenschütze

Scharmützler

Berserker

Plünderer

Hoplit

Huskarl

Schurke

Adlerkrieger

Glevenreiter

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
attributpunkt

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 90000⦷

ausrüsten Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=125000⦷, 4=250000⦷, 5=500000⦷, 5=500000⦷, 6=1000000⦷

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
erfolge Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

fähigkeiten Shows your available powers

Shows: Powers

fokuspunkt

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 30000⦷

gefolge Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=200000⦷

Allowed: Same culture only, Bandits, Basic troops, Elite troops

gefolgeliste Shows your current retinue troops.

Shows: Retinue unit list

gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier

klasse Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 5=100000⦷, 6=200000⦷

Free if you do not already have a class

Updates equipment to match new class

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Powers

training

Skills: Automatic, based on class, equipment, and existing skills

XP: 0

Costs: 50000⦷

umrüsten Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 5=100000⦷, 6=200000⦷


Channel Point Rewards

Command Description Settings
100k Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

50k XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Viewer selects culture

Starting Age Range: 18 to 25

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Personal 25 to 50

Starting Equipment Tier: 1

Adopt a Faction Hero Get a hero in game with a specific faction. Almost all other actions require an adopted hero.

Allowed: Noble

Viewer selects faction

Starting Age Range: 18 to 25

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Personal 25 to 50

Starting Equipment Tier: 1

Aktiviere deine Klassenkraft Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.
Erstelle einen Helden Get a hero in game. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Starting Age Range: 18 to 25

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Personal 25 to 50

Starting Equipment Tier: 1

Gegner Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Gib Streamer 10k Transfer 10,000 gold to the streamers character, from your hero.
Heile Helden Heals your hero over time. Only works in battle, when your hero is summoned.
Heile Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Held löschen Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Streamer schwächen Schäche den Streamer für eine kurze Zeit
Turnier Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Verbündeter Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out


Classes

Infanterie

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Infanterie Tier 1 Example Infanterie Tier 2 Example Infanterie Tier 3 Example Infanterie Tier 4 Example Infanterie Tier 5 Example Infanterie Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ridged Great Saber

Shield

Tall Heater Shield
Passive Power

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 190% HP

Athletic III: Athletics: +90

Crush Through I: 15% Unblockable / 15% Shatter Shield

Active Power

[Fireblade I: Swing Speed Multiplier: 110% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 120% Melee: +40] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 130% AI Attack Chance: 110% Melee: +80] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 50% Armor / 5% Shatter Shield] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


Bogenschütze

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bogenschütze Tier 1 Example Bogenschütze Tier 2 Example Bogenschütze Tier 3 Example Bogenschütze Tier 4 Example Bogenschütze Tier 5 Example Bogenschütze Tier 6 Example
Formation Ranged
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

OneHandedAxe

Tzikourion
Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 145%

Ranger III: AI Shoot Frequency: 190% AI Wait Before Shoot Factor: 50% Reload Speed: 110% Ranged: 190%

Active Power

[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3


Schwerer Bogenschütze

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Schwerer Bogenschütze Tier 1 Example Schwerer Bogenschütze Tier 2 Example Schwerer Bogenschütze Tier 3 Example Schwerer Bogenschütze Tier 4 Example Schwerer Bogenschütze Tier 5 Example Schwerer Bogenschütze Tier 6 Example
Formation Ranged
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 190% HP

Active Power

[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3


Armbrustschütze

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Armbrustschütze Tier 1 Example Armbrustschütze Tier 2 Example Armbrustschütze Tier 3 Example Armbrustschütze Tier 4 Example Armbrustschütze Tier 5 Example Armbrustschütze Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Ridged Great Saber
Passive Power

Vampiric I: Absorb 5% of damage dealt as HP

Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 10% of damage dealt as HP

Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 190% AI Wait Before Shoot Factor: 50% Reload Speed: 110% Ranged: 190%

Vampiric III: Absorb 15% of damage dealt as HP

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3


Schwerer Armbrustschütze

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Schwerer Armbrustschütze Tier 1 Example Schwerer Armbrustschütze Tier 2 Example Schwerer Armbrustschütze Tier 3 Example Schwerer Armbrustschütze Tier 4 Example Schwerer Armbrustschütze Tier 5 Example Schwerer Armbrustschütze Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 190% HP

Active Power

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3


Kavallerie

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kavallerie Tier 1 Example Kavallerie Tier 2 Example Kavallerie Tier 3 Example Kavallerie Tier 4 Example Kavallerie Tier 5 Example Kavallerie Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Fine Steel Leaf Spear

Shield

Tall Heater Shield

OneHandedSword

Ridged Great Saber
Mount

Horse

Mule
Passive Power

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 450% Mount Maneuver: 190% Riding Ability: +20 (on mount)

Nahkampfspezialist I: AI Attack Chance: +5Melee: 110%

Active Power

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 4m with from Charge] requires CLASS LEVEL 3


Kamelreiter

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kamelreiter Tier 1 Example Kamelreiter Tier 2 Example Kamelreiter Tier 3 Example Kamelreiter Tier 4 Example Kamelreiter Tier 5 Example Kamelreiter Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Fine Steel Leaf Spear

Shield

Tall Heater Shield

OneHandedMace

Highland Mace
Mount

Camel

Camel
Passive Power

Kamelexperte I: Mount Speed: 105% Armor Torso: +30 Armor Head: +10 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Kamelexperte II: Mount Speed: 115% Armor Torso: +50 Armor Head: +20 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Kamelexperte III: Mount Speed: 130% Armor Torso: +80 Armor Head: +30 Armor Arms: +10Trade: +50 (on mount)

Charge III: Mount Charge Damage: 450% Mount Maneuver: 190% Riding Ability: +20 (on mount)

Active Power

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 4m with from Charge] requires CLASS LEVEL 3


Berittener Bogenschütze

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berittener Bogenschütze Tier 1 Example Berittener Bogenschütze Tier 2 Example Berittener Bogenschütze Tier 3 Example Berittener Bogenschütze Tier 4 Example Berittener Bogenschütze Tier 5 Example Berittener Bogenschütze Tier 6 Example
Formation Horse Archer
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Ridged Great Saber
Mount

Horse

Mule
Passive Power

Vampiric I: Absorb 5% of damage dealt as HP

Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Active Power

[Explosive Projectiles I: AoE: 25dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged] requires CLASS LEVEL 3


Kamelbogenschütze

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kamelbogenschütze Tier 1 Example Kamelbogenschütze Tier 2 Example Kamelbogenschütze Tier 3 Example Kamelbogenschütze Tier 4 Example Kamelbogenschütze Tier 5 Example Kamelbogenschütze Tier 6 Example
Formation Horse Archer
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Scythe
Mount

Camel

Camel
Passive Power

Vampiric I: Absorb 5% of damage dealt as HP

Kamelexperte II: Mount Speed: 115% Armor Torso: +50 Armor Head: +20 (on mount)

Ranger I: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 150%

Active Power

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1.5m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 80% Unblockable / 80% Cut Through / AoE: 40dmg in 2m with from Ranged] requires CLASS LEVEL 3


Scharmützler

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Scharmützler Tier 1 Example Scharmützler Tier 2 Example Scharmützler Tier 3 Example Scharmützler Tier 4 Example Scharmützler Tier 5 Example Scharmützler Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Jereed

ThrowingJavelins

Jereed
Passive Power

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 45% damage with

Explosive Projectiles I: AoE: 25dmg in 3m from Ranged

Fleet Footed I: Max Speed Multiplier: 110%

Healthy I: 125% HP

Active Power

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 5% Knock Back, 50% Knock Down, 5% Dismount] requires CLASS LEVEL 3

[Shatter Shield III: 50% Shatter Shield / 5% Cut Through] requires CLASS LEVEL 3


Berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Fragile I: 55% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 70% HP

Heavy Hitting II: 150.0% dmg

Fragile III: 90% HP

Heavy Hitting III: 190.0% dmg

Imposing: Scale 115% Charm: +30

Knock Down I: Add: 15% Knock Down

Vampiric III: Absorb 15% of damage dealt as HP

Vampiric II: Absorb 10% of damage dealt as HP

Vampiric I: Absorb 5% of damage dealt as HP

Active Power

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Shrug Off III: 5% Knock Back, 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 90% Unblockable / 5% Cut Through] requires CLASS LEVEL 3


Plünderer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Plünderer Tier 1 Example Plünderer Tier 2 Example Plünderer Tier 3 Example Plünderer Tier 4 Example Plünderer Tier 5 Example Plünderer Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Explosive Projectiles I: AoE: 25dmg in 3m from Ranged

Explosive Projectiles II: AoE: 40dmg in 4m with from Ranged

Explosive Projectiles III: AoE: 60dmg in 4m with from Ranged

Active Power

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 45% damage with ] requires CLASS LEVEL 3

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 3


Hoplit

Der Hopplit war ein Angehöriger der Haupttruppe der griechischen Heere der archaischen und klassischen Zeit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Hoplit Tier 1 Example Hoplit Tier 2 Example Hoplit Tier 3 Example Hoplit Tier 4 Example Hoplit Tier 5 Example Hoplit Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedLance

Fine Steel Leaf Spear

Shield

Tall Heater Shield

OneHandedSword

Ridged Great Saber
Passive Power

Robust I: 110% HP

Schildmeister I: Shield Ability: 110%

Robust II: 125% HP

Schildmeister II: Shield Ability: 120%

Robust III: 145% HP

Meisterhafte Verteidigung: AI Block Chance: 125%

Imposing: Scale 115% Charm: +30

Active Power

[Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% ] requires CLASS LEVEL 1

[Nahkampfspezialist II: AI Attack Chance: +10Melee: 120% ] requires CLASS LEVEL 2

[Nahkampfspezialist III: AI Attack Chance: +15Melee: 130% ] requires CLASS LEVEL 3


Huskarl

Huskarle waren Krieger der persönlichen Leibgarde von skandinavischen Adligen und Königen. Der Name stammt aus dem Altnordischen und setzt sich aus den Elementen hús (Hausstand) und karl (freier, waffenfähiger Mann) zusammen.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Huskarl Tier 1 Example Huskarl Tier 2 Example Huskarl Tier 3 Example Huskarl Tier 4 Example Huskarl Tier 5 Example Huskarl Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedAxe

Tzikourion

Shield

Tall Heater Shield

ThrowingAxes

Raider Throwing Axe

ThrowingAxes

Raider Throwing Axe
Passive Power

Shatter Shield I: 15% Shatter Shield

Shatter Shield II: 30% Shatter Shield

Shatter Shield III: 50% Shatter Shield / 5% Cut Through

Active Power

[Athletic I: Athletics: +25] requires CLASS LEVEL 1

[Kraftschlag I: AoE: 20dmg in 2m] requires CLASS LEVEL 1

[Athletic II: Athletics: +50] requires CLASS LEVEL 2

[Kraftschlag II: AoE: 30dmg in 3m] requires CLASS LEVEL 2

[Athletic III: Athletics: +90] requires CLASS LEVEL 3

[Kraftschlag III: AoE: 40dmg in 4m] requires CLASS LEVEL 3


Schurke

klein, schnell, wendig

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Schurke Tier 1 Example Schurke Tier 2 Example Schurke Tier 3 Example Schurke Tier 4 Example Schurke Tier 5 Example Schurke Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Xiphos

ThrowingKnives

Tribesman Throwing Daggers

ThrowingKnives

Tribesman Throwing Daggers
Passive Power

Diebische Tricks I: Reflect 10% damage with

Diebische Tricks II: Reflect 20% damage with

Diebische Tricks III: Reflect 30% damage with

Diebisch: Scale 90% Swing Speed Multiplier: 105% Roguery: +50

Nahkampfspezialist I: AI Attack Chance: +5Melee: 110%

Active Power

[Schnelle Stiche I: 115.0% dmg / Ignore 5% Armor / 5% Cut Through / 5% Stagger] requires CLASS LEVEL 1

[Schnelle Stiche II: 130.0% dmg / Ignore 10% Armor / 10% Cut Through / 10% Stagger] requires CLASS LEVEL 2

[Schnelle Stiche III: 150.0% dmg / Ignore 15% Armor / 15% Cut Through / 15% Stagger] requires CLASS LEVEL 3


Adlerkrieger

Mächtiger Krieger, der vor nichts zurückschreckt

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Adlerkrieger Tier 1 Example Adlerkrieger Tier 2 Example Adlerkrieger Tier 3 Example Adlerkrieger Tier 4 Example Adlerkrieger Tier 5 Example Adlerkrieger Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Makeshift Sledgehammer
Passive Power

Hitzkopf I: Armor Head: 10% Armor Torso: 10% Armor Legs: 10% Swing Speed Multiplier: 5% Melee: +10

Hitzkopf II: Armor Head: 20% Armor Torso: 20% Armor Legs: 20% Swing Speed Multiplier: 10% Melee: +20

Hitzkopf III: Armor Head: 30% Armor Torso: 30% Armor Legs: 30% Swing Speed Multiplier: 15% Melee: +40

Robust I: 110% HP

Active Power

[Kampfschrei I: 110.0% dmg / Ignore 5% Armor / 5% Unblockable / 10% Shatter Shield] requires CLASS LEVEL 1

[Kampfschrei II: 120.0% dmg / Ignore 10% Armor / 10% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 2

[Kampfschrei III: 130.0% dmg / Add: 5% Knock Back, 5% Knock Down / Ignore 15% Armor / 15% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 3


Glevenreiter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Glevenreiter Tier 1 Example Glevenreiter Tier 2 Example Glevenreiter Tier 3 Example Glevenreiter Tier 4 Example Glevenreiter Tier 5 Example Glevenreiter Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedGlaive

Scythe
Mount

Horse

Mule
Passive Power

Wendiges Reittier I: Scale 90% Riding Ability: +10 Mount Maneuver: +15 (on mount)

Wendiges Reittier II: Scale 90% Riding Ability: +20 Mount Maneuver: +30 (on mount)

Wendiges Reittier III: Scale 90% Riding Ability: +30 Mount Maneuver: +50 (on mount)

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 50% Armor / 5% Shatter Shield

Active Power

[Nahkampfspezialist I: AI Attack Chance: +5Melee: 110% ] requires CLASS LEVEL 1

[Nahkampfspezialist II: AI Attack Chance: +10Melee: 120% ] requires CLASS LEVEL 2

[Nahkampfspezialist III: AI Attack Chance: +15Melee: 130% ] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.4

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

300

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

1500

Gold the hero gets for every kill
XP Per Kill

1500

XP the hero gets for every kill
XP Per Killed

1500

XP the hero gets for being killed
Heal Per Kill

10

HP the hero gets for every kill
Retinue Gold Per Kill

500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

30

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

5000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.3

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Legende 20

10000⦷

10000XP

Achievements

Name Requirements Reward
Bis in den Tod

Consecutive Summons >= 250

250000⦷

80000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (2x)

Der Kopf muss rollen

Consecutive Attacks >= 250

250000⦷

80000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (2x)

Ehrwürdig

Consecutive Summons >= 100

150000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (1.5x)

Loyal

Consecutive Summons >= 50

100000⦷

25000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

100000⦷

25000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Todfeind

Consecutive Attacks >= 100

150000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} der Ehre (1.5x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2.5

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Disabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Disabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

5

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

30

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

20

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

2500

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0.5

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

1

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

1.4

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

1.7

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1.9

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

2

Relative proportion of rewards that will be Tier 6
Custom Weight

0

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting